I’m working on a book about StencylWorks right now. I don’t know when – or if – it will be completed. I think Stencyl is a lot harder to use than GameSalad. Stencyl is a little glitchy and it’s “Bleeding Edge” technology. Here’s an updated assessment of the two applications… However, Stencyl has a lot more freedom/options… custom polygons for collision shapes, Game Center achievements, HTTP requests and other great features… features that should have have been in GameSalad months ago. Stencyl’s biggest problems are the learning curve and technical issues. (I don’t think Stencyl is as polished as GameSalad.) However, that’s being worked on. Also, there’s something called “Stencylpedia 2.0” that should be released soon… The Stencyl team is usually very responsive in fixing technical issues. GameSalad also has some major issues - like performance and missing features. Supposedly, the performance issue is being worked on. As for the missing features problem… well… trust has been broken. I don’t see why something like that can be added, while Game Center achievements and AdMob have been missing for months. While it’s harder to use Stencyl, I don’t feel like Stencyl is trying to own my game. I feel that Stencyl is a more professional level game development tool. Meanwhile, GameSalad is great for beginners. I had all the requirements for making an IOS game with STENCYL but the game kept crashing no matter what! Stencyl is a GREAT for making FLASH games, But trying to make an IOS game will most likely result in it crashing! To Anyone interested in using STENCYL for IOS game development, Please BEWARE! I don’t know if I’d have the patience to keep fighting with Stencyl if I wasn’t so successful with GameSalad.
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